Still Alive
Nov. 8th, 2006 01:07 pmSo I haven't been posting much, and a few people have commented as such, so I figure I owe at least a little bit of an explanation to those that are interested.
There's no big secret, nothing horrible happening that's keeping me away from the internet, so that's good. There are some bad things going on, but nothing that's keeping me from posting, and nothing that's going to ruin my life. The fact of the matter is that November is a much better month (so far) than October was. No power outage, no living with Maria's parents, and no coming back to 8 inches of water in the basement which broke our hot water heater and our washer. So, things are better now.
I'm actually kind of ashamed to admit what's been keeping me from writing. It's stupid, and makes me feel very childish when I think about it. As a matter of fact, it does take me back to my childhood in some respects.
See, I'm playing video games again. Particularly LEGO Star Wars II: The Original Trilogy, a cute game that you can pick up and play without having to really work too hard at having fun. See, it's captured the feeling of the old Nintendo games, to me, with better graphics, more choices, and a story line that we all know.
What do I mean the "feeling of the old Nintendo?" The old Nintendo games, Super Mario Brothers, Duckhunt, Elevator Action, and others could just be picked up and played. You didn't have to learn hundreds of button combinitions in order to play, and you didn't really have to think a lot about what you were doing. There was the A and B button, with a direction pad and select/start. Nothing to worry about, just a few buttons and...GO! It was that easy.
There are a few more buttons for this game to learn, but it still has that "and...GO!" feeling to it, which I love.
But how do I know that this is the thing that is destroying my time that I would normally be otherwise writing on Livejournal? Simple, they have that thing that has destroyed so many younger gamers, the devil of video games: The time clock. They tell you how long you've been playing.
I have spent over a full day playing this game. I have played it over 24 hours in a week or so. This is unacceptable, and yet I have difficulty justifying this as a problem. It's fun, I'm enjoying myself, so what if I've spent more hours on it this week than I have spent on my job. Does that matter?
I guess it only matters when Maria sees that time clock and says "You know, you should go do the dishes, or don't you have the time?"
I miss the days when I could play for two or three hours and not have anyone track me, I could tell my mom I'd only been playing for "a half hour, or so," and they would never know (except that maybe they'd been listening to me play for the last two hours through the floor, but hey, I was a kid, what do I know about things like my parents being smart?).
So, can you forgive me? I'll finish the game soon, I swear, and then I'll be back here to entertain.
Well, I'll entertain myself at least. If I entertain you too then that's a bonus.
Whee, video game time!
There's no big secret, nothing horrible happening that's keeping me away from the internet, so that's good. There are some bad things going on, but nothing that's keeping me from posting, and nothing that's going to ruin my life. The fact of the matter is that November is a much better month (so far) than October was. No power outage, no living with Maria's parents, and no coming back to 8 inches of water in the basement which broke our hot water heater and our washer. So, things are better now.
I'm actually kind of ashamed to admit what's been keeping me from writing. It's stupid, and makes me feel very childish when I think about it. As a matter of fact, it does take me back to my childhood in some respects.
See, I'm playing video games again. Particularly LEGO Star Wars II: The Original Trilogy, a cute game that you can pick up and play without having to really work too hard at having fun. See, it's captured the feeling of the old Nintendo games, to me, with better graphics, more choices, and a story line that we all know.
What do I mean the "feeling of the old Nintendo?" The old Nintendo games, Super Mario Brothers, Duckhunt, Elevator Action, and others could just be picked up and played. You didn't have to learn hundreds of button combinitions in order to play, and you didn't really have to think a lot about what you were doing. There was the A and B button, with a direction pad and select/start. Nothing to worry about, just a few buttons and...GO! It was that easy.
There are a few more buttons for this game to learn, but it still has that "and...GO!" feeling to it, which I love.
But how do I know that this is the thing that is destroying my time that I would normally be otherwise writing on Livejournal? Simple, they have that thing that has destroyed so many younger gamers, the devil of video games: The time clock. They tell you how long you've been playing.
I have spent over a full day playing this game. I have played it over 24 hours in a week or so. This is unacceptable, and yet I have difficulty justifying this as a problem. It's fun, I'm enjoying myself, so what if I've spent more hours on it this week than I have spent on my job. Does that matter?
I guess it only matters when Maria sees that time clock and says "You know, you should go do the dishes, or don't you have the time?"
I miss the days when I could play for two or three hours and not have anyone track me, I could tell my mom I'd only been playing for "a half hour, or so," and they would never know (except that maybe they'd been listening to me play for the last two hours through the floor, but hey, I was a kid, what do I know about things like my parents being smart?).
So, can you forgive me? I'll finish the game soon, I swear, and then I'll be back here to entertain.
Well, I'll entertain myself at least. If I entertain you too then that's a bonus.
Whee, video game time!