Jumbled

Dec. 1st, 2005 07:23 pm
jmfargo: (Default)
[personal profile] jmfargo
I was just given the chance to get in touch with many of my closest friends from my years in high school, and though I look over their profiles with a smile on my face, I hesitate in indecision before clicking to start reading. Immediately, I'm sucked back in to old feelings, remembering what we used to be, how close we were, how good it was to simply be with these people that I haven't talked with in almost six years.

Things have changed so much. Even now, thinking back to the way it was back then I feel nostalgic, and kind of lonely. I love Maria, and hanging out with my friends out here is great, but these old friends and I had the connection of going through the roughest times of our lives together. Okay, maybe not the roughest, but some real turbulence that messed us all up.

So many things have changed, but then I see my old friend's smile in a photograph, and I see the same old person there, behind the years that have changed them.

I miss them. I don't know what else to say.

I realize that I'm a little ... angsty ... today, and I apoligize for that. It's been a day for deep introspection. I'm a little bit not here in my brain. It's not depression, just wishing for things I can't have. I need to go do some kind of work-out, I think, to get out a little bit of these feelings that are invading.


((EDIT: Yeah, that's right, I signed up for a myspace account. That's me. See how original my user name is?))

Re: Hehe

Date: 2005-12-03 03:03 pm (UTC)
From: [identity profile] jfargo.livejournal.com
and you don't get to do 'One Shot Kills' either,

Speak for your own LARP. ;)

Dagorhir is very much a "one shot kill" battle game, which is the combat I enjoy for when I'm duelling outside, simply because it's more realistic and allows those with actual skill to prevail as opposed to those that can flick their wrists very fast.

I'm not trying to be down on any LARPs, understand, I'm just saying that I prefer one style over another.

Re: Hehe

Date: 2005-12-03 11:43 pm (UTC)
From: (Anonymous)
Actually, that is one reason I was hoping Luke would give the Dagohir combat system a loosee. I've never used it, but if it were possible to build a NERO style game with the Dagohir combat system, that would be neat :)

Time to watch some Firefly now!

-tt

Re: Hehe

Date: 2005-12-04 05:15 pm (UTC)
From: [identity profile] jfargo.livejournal.com
Unfortunately, a high-magic game like NERO wouldn't work well with a Dagorhir style fight. However, it'd be nice to see someone willing to actually ~make a new system~ (imagine that) as opposed to making yet another NERO clone. I can list, with little thought, five NERO clones in the NY area, not including FLARE. It's getting ridiculous.

However, I do applaud them in trying, and wish them best of luck. If he DOES want to talk about the basics of Dagorhir, the rules are VERY simple, and made to be quick, deadly, and fun. It'd make a great LARP, in my opinion, but the focus would have to be more on personal skill and roleplaying because if there was as much fighting as there is in a typical LARP, everyone will be dead. Dead. Dead.

Re: Hehe

Date: 2005-12-05 03:17 pm (UTC)
From: (Anonymous)
Have you tried mixing the two in any manner? I know it's deadly, but why not work? Just wondering.

-tt

Re: Hehe

Date: 2005-12-05 03:48 pm (UTC)
From: [identity profile] jfargo.livejournal.com
It's not that it won't work, it's that it won't work well. High magic, like the NERO system, will CRUSH a simple fighting system like Dagorhir. Now, if you have someone willing to really work with the rules, change things out like damage calls which mean nothing in Dagorhir, and playtest it to the heavens to tweak it until it really works, then you'll have something.

Right now, however, with simple NERO clones, it won't work. The work-around to ~get it~ to work would, by default, change the system into a non-NERO clone, which would be a good thing, of course.

On a completely unrelated note, if you log in to a livejournal, you get your comments emailed to you. I responded to a bunch of your old comments a while back, and realized that you'll probably never see them because you have no reason to realize that they're there.

[livejournal.com profile] tx2 is waiting for you, if you're interested.

Re: Hehe

Date: 2005-12-05 03:58 pm (UTC)
From: (Anonymous)
That's funny, I have thought that before ('If he replies to something older than a day or three, I'll probably never notice it!') No, you can't sucker me in with that! :)

If you weren't going to Narnia that night, I'd almost take you up on coming out Saturday just to hang out, but I'm sure I'll have plenty to do, I haven't even THOUGHT about Christmas shopping yet!

And yes, I think NERO clones miss out on a lot of possibilities, but then again, I haven't played other LARPs to see what they miss out on that NERO has. I completely understand the desire to write something entirely different. So, how COULD one mix High Magic and a simpler, more realistic combat system?

-tt

Re: Hehe

Date: 2005-12-05 05:15 pm (UTC)
From: [identity profile] jfargo.livejournal.com
If I could miss the Narnia thing, I'd offer to take you around to the malls out here, but alas, I have already committed to something, and I hate to go back on my word. Would love to hang out, but ...

Seriously though, I made tx2 just for you if you ever DO decide to get an account. I figured you could have it just to leave comments so that they get emailed to you directly. *shrugs* If you don't want it, that's fine of course.

And yes, non-NERO games DO miss out on some things that NERO has, for example I love high-magic games, but most other games have little or no. Getting high magic and realistic combat together is something I'm working diligently on. Believe me, it's quite a conundrum, but I think I'm fineageling something into place that'll work.

Now I just have to playtest, playtest, tweak, playtest, tweak, playtest ad infinum.

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